My C++Now 2016 talks are now available on YouTube!
First talk: Implementation of a multithreaded compile-time ECS in C++14
Second talk: Implementing static control flow in C++14
thoughts on C++ and game development
My C++Now 2016 talks are now available on YouTube!
First talk: Implementation of a multithreaded compile-time ECS in C++14
Second talk: Implementing static control flow in C++14