OH2.0-RC2 .deb available

Andy Meyer, a Linux user and Open Hexagon fan, has packaged the 2.0-RC2 version for Debian systems.

Thanks Andy!

You can find the package here or on the projects page.

Servers are still down at the moment. I’m very busy with university and other projects - I hope to find some free time soon to work on them.

CppCon2014 video and stuff

The official recording of my CppCon2014 talk, “Quick game development in C++11/C++14” is now available!

Hope you’ll find it interesting.

I’ve also added a new work-in-progress section to my site, “stuff”, where I will keep track of things I like and share them with everybody.

post-summer update

Hello!

I’ve recently uploaded a video on my YouTube channel to give everyone some updates about my projects and share my new experiences.

To put it briefly, I’ve had a very busy summer and couldn’t find much time to work on my main projects such as Open Hexagon or Operation Bloodshed. Many minor updates to them and to my libraries were however released.

In september I’ve also spoke at CppCon 2014 in Bellevue about game development with C++11/C++14. It was an amazing experience!

The slides are already available, the video of the talk should be released soon by the CppCon staff, along with an interview by Channel 9.

That’s it!

I hope I’ll be able to find more time to work on my projects and finally release OH2.0.

open hexagon 2.0 RC2 released

Get it on the projects page!

Please report issues and give your feedback on the official Facebook page.

dive into C++11 - episodes 3, 4

Hello everyone, hope you had great holidays!

I’ve finished part 3 and 4 of my C++11 tutorial series, Dive into C++11.

They’re available on YouTube.

Part 3 talks about C++ variable lifetime and manual memory management. Part 4 explains what smart pointers are and how to use them.

I’ve also uploaded a new operation bloodshed devlog.

Hope you find the videos interesting!

(I’ve also added links to the Open Hexagon 2.0 release candidate in the downloads page. 1.92 servers were shut down so that version may have issues starting as the IP address does not exist anymore. 2.0 RC1 should be playable.)

new tutorial - dive into C++11 [2]

Let's expand our Arkanoid clone and our C++11 knowledge.

Learn more about constexpr and uniform initialization, and how to deal with FPS and framerates.

Watch on the TUTORIALS page.

new tutorial - dive into C++11 [1]

Let's build an Arkanoid clone from scratch in 40 minutes, using C++11 and SFML 2.1!

Watch on the TUTORIALS page.

moved to new host

Many, many thanks to Daniel Porter!.