The past few days have been “interesting”. My Twitter has been raided by the part of the gamedev community that doesn’t see much value in Modern C++ and prefers writing code with a very low level of abstraction. However, this time I didn’t start it, unlike a while ago…
This article (1) tells the story of the heated discussions one of my tweets spawned, (2) analyzes some common requirements and misconceptions game developers have, and (3) provides a list of Modern C++ features which every game developer should use.
Enjoy.